
Verbal communication is one of the most important skills students need — for learning, for friendships, and for future careers.
Verbal communication games are playful, low-pressure activities that help students practice speaking, listening, clarity, vocabulary, tone, and confidence.
This article explains what verbal communication games are, why they work, how to run them, and gives 50 detailed games you can use in classrooms or at home.
Must Read: Self Introduction in English for Students
What are verbal communication games?
Verbal communication games are structured activities where students use spoken language to complete tasks: describe, persuade, ask questions, retell, explain, or improvise. Unlike drills, games add fun, purpose, and immediate feedback.
They can be played in pairs, small groups, or whole classes, and they make speaking practice natural, low-anxiety, and memorable.
These games target core skills like:
- Clear pronunciation and articulation
- Organizing thoughts quickly
- Listening and responding appropriately
- Using descriptive vocabulary and grammar
- Public speaking basics: eye contact, volume, pacing
- Confidence and willingness to take risks with language
Why use verbal communication games?
- Lower anxiety — Games mask practice as play. Students feel safer trying new words or voices.
- Active learning — Speaking and listening actively engages the brain more than passive exercises.
- Social skills — Students practice turn-taking, empathy, and negotiation while they talk.
- Immediate feedback — Peers and teachers give quick feedback in context.
- Transfer to real life — Games mimic real tasks: describing, persuading, asking, telling stories.
- Motivation — Many students participate more eagerly when the activity is a game.
How to run verbal communication games effectively
- Set clear goals: e.g., “Today we’ll practice giving short explanations in 60 seconds.”
- Keep groups small: pairs or trios are less intimidating.
- Model first: show one round so students see the format.
- Time-box rounds: short rounds keep energy high (30–90 seconds).
- Rotate roles: speaker, listener, evaluator — so every student practices multiple skills.
- Give positive and specific feedback: “Nice clear voice — try to add one sensory detail next time.”
- Make it inclusive: adapt tasks for different language levels.
- Celebrate effort: reward risk-taking and improvement, not just perfection.
50 Verbal Communication Games — detailed descriptions
Below are 50 games with practical detail: recommended age, number of players, objective, materials (if any), rules, tips, and expected learning outcomes. Use these directly in class or at home.
1. Word Chain
- Age: 6+ | Players: 3–10 | Time: 5–10 min
- Objective: Quick-thinking vocabulary and linking words.
- Materials: None.
- Rules: Player A says a word (e.g., “apple”). Player B says a word starting with the last letter (“elephant”), and so on. No repeats. If someone hesitates for 5 seconds they’re out.
- Tips: Choose categories (food, animals) to support beginners.
- Learning outcomes: Vocabulary recall, listening, processing speed.
2. Describe & Draw
- Age: 7+ | Players: pairs | Time: 10–15 min
- Objective: Clear descriptive speech and precise listening.
- Materials: Paper and pencils.
- Rules: One player gets a simple picture or shape and describes it while the partner draws without seeing the original. Compare drawings.
- Tips: Start with simple shapes, then add details.
- Learning outcomes: Use of spatial and descriptive vocabulary, giving clear instructions.
3. Back-to-Back Story
- Age: 8+ | Players: pairs | Time: 8–12 min
- Objective: Clarity and storytelling structure.
- Materials: Short story prompt cards (optional).
- Rules: Players sit back-to-back. One tells a short story; the other must retell it to the class. No peeking.
- Tips: Focus on beginning, middle, end.
- Learning outcomes: Listening retention, story sequencing, paraphrasing.
4. Hot Seat
- Age: 9+ | Players: whole class | Time: 5–15 min
- Objective: Speaking under friendly pressure and improvisation.
- Materials: Character cards or role prompts.
- Rules: One student sits in the “hot seat” and others ask them questions — but they must answer in character (e.g., a scientist, an author).
- Tips: Keep questions short and supportive.
- Learning outcomes: Confidence, role-play, quick thinking.
5. Question Chain
- Age: 7+ | Players: 4+ | Time: 5–10 min
- Objective: Forming relevant questions and active listening.
- Materials: None.
- Rules: Teacher starts with a question. Next student must ask a new question related to the previous answer. Continue around. If a question is off-topic, the group restarts.
- Tips: Encourage follow-ups (why/how).
- Learning outcomes: Topic tracking, curiosity, follow-up questioning.
6. Two Truths and a Lie
- Age: 10+ | Players: small groups | Time: 10–15 min
- Objective: Sharing details, persuasion, listening for inconsistencies.
- Materials: None.
- Rules: Each student tells two true statements and one false; others guess the lie.
- Tips: Model vivid true statements to make the lie harder.
- Learning outcomes: Speech fluency, persuasive cues, attentive listening.
7. Telephone (Chinese Whispers)
- Age: 6+ | Players: 6+ | Time: 10 min
- Objective: Listening accuracy and memory.
- Materials: A sentence or picture prompt.
- Rules: Whisper a sentence through the line and compare the end result to the original.
- Tips: Use varying sentence lengths to adjust difficulty.
- Learning outcomes: Precise articulation, auditory memory.
8. Story Cubes
- Age: 7+ | Players: pairs/small groups | Time: 10–20 min
- Objective: Creative storytelling and linking ideas.
- Materials: Dice with pictures (story cubes) or picture cards.
- Rules: Roll cubes and create a story including the images shown. Each player adds a sentence.
- Tips: Set a theme or genre for variety.
- Learning outcomes: Imagination, narrative cohesion, collaborative speaking.
9. Explain Like I’m Five
- Age: 11+ | Players: pairs | Time: 10 min
- Objective: Simplifying complex ideas and clarity.
- Materials: Topic cards.
- Rules: One student explains a complex idea in simple terms; the other asks clarifying questions.
- Tips: Encourage metaphors and analogies.
- Learning outcomes: Clear explanation skills, audience awareness.
10. Picture Interview
- Age: 8+ | Players: pairs | Time: 10–15 min
- Objective: Question formation and detail-finding.
- Materials: A picture with many details.
- Rules: One student interviews the “owner” of the picture asking who/what/when/why/how questions. The “owner” answers as if they lived the scene.
- Tips: Encourage open-ended questions.
- Learning outcomes: Inquiry skills, imaginative responses, question structure.
11. Word Relay
- Age: 6+ | Players: teams | Time: 10 min
- Objective: Vocabulary building and teamwork.
- Materials: Category cards.
- Rules: Team member runs to a board, writes a word from the category, returns. Next person continues. First team to write five correct words wins.
- Tips: Make categories age-appropriate.
- Learning outcomes: Quick recall, team communication.
12. Pass the Story
- Age: 7+ | Players: 4+ | Time: 10–15 min
- Objective: Collaborative storytelling and continuity.
- Materials: None.
- Rules: One student starts a story with a sentence. Each student adds one sentence to continue. The teacher can set a twist halfway.
- Tips: Encourage linking to previous sentence, not random jumps.
- Learning outcomes: Listening for continuity, building narrative.
13. Opinion Corners
- Age: 10+ | Players: whole class | Time: 10–20 min
- Objective: Justifying opinions and respectful debate.
- Materials: Statements posted in the room.
- Rules: Teacher reads a statement (e.g., “School uniforms should be banned”). Students move to corners: agree/strongly agree/neutral/disagree. They speak for 30 seconds to justify.
- Tips: Teach phrase starters: “I believe… because…”
- Learning outcomes: Persuasive language, structured reasoning, respect for differing views.
14. Role Swap Debate
- Age: 12+ | Players: pairs | Time: 15–20 min
- Objective: Perspective taking and argumentation.
- Materials: Debate topics.
- Rules: Students are assigned positions. After preparing, they swap roles and must argue for the opposite.
- Tips: Emphasize evidence and respectful rebuttals.
- Learning outcomes: Critical thinking, empathy, flexibility.
15. Descriptive Hot Seat
- Age: 8+ | Players: whole class | Time: 10 min
- Objective: Using sensory language.
- Materials: An object hidden in a box.
- Rules: Student in hot seat asks yes/no questions about the object. Other students describe sensory clues. Then hot seat guesses.
- Tips: Encourage adjectives: texture, smell, sound.
- Learning outcomes: Descriptive vocabulary, question formulation.
16. Sound Effects Story
- Age: 6+ | Players: small groups | Time: 10–15 min
- Objective: Expressive voice and timing.
- Materials: Everyday objects to make sounds.
- Rules: One group tells a short story while others add live sound effects based on cues.
- Tips: Practice cues clearly.
- Learning outcomes: Voice control, teamwork, listening for cues.
17. Vocabulary Auction
- Age: 11+ | Players: teams | Time: 20 min
- Objective: Using synonyms and judging word usefulness.
- Materials: Fake money, word cards.
- Rules: Teams bid on words they think are useful for a given writing task. After buying, they must use the word correctly in a sentence to keep it.
- Tips: Set budget limits to encourage strategy.
- Learning outcomes: Word choice, risk-taking in language use.
18. Describe Without Saying
- Age: 9+ | Players: pairs | Time: 10 min
- Objective: Circumlocution and descriptive alternatives.
- Materials: Word cards with target words students must avoid.
- Rules: Describe a word without saying it or its obvious roots. E.g., describe “bicycle” without saying “bike” or “wheel.”
- Tips: Encourage gestures if allowed.
- Learning outcomes: Flexible vocabulary use and creativity.
19. Interview Swap
- Age: 10+ | Players: pairs | Time: 10–15 min
- Objective: Asking follow-up questions and active listening.
- Materials: Role cards.
- Rules: Students interview each other about a topic. Then they swap and summarize their partner to the group.
- Tips: Teach note-taking shorthand for summaries.
- Learning outcomes: Paraphrasing, active listening, summarizing.
20. 60-Second Pitch
- Age: 12+ | Players: individuals | Time: 5–10 min
- Objective: Concise persuasive speaking.
- Materials: Product or idea prompts.
- Rules: Students must sell a product or idea in 60 seconds to the class. Peers vote on best pitch.
- Tips: Use structure: problem–solution–benefits.
- Learning outcomes: Persuasion, time management, clarity.
21. Emotion Telephone
- Age: 8+ | Players: line or circle | Time: 8–12 min
- Objective: Conveying tone and emotion effectively.
- Materials: Sentence prompts.
- Rules: Whisper a neutral sentence but with a specific emotion (sad, excited). Final person says the sentence aloud and the group compares.
- Tips: Debrief how tone changed meaning.
- Learning outcomes: Tone control, emotional expression.
22. Mystery Object Description
- Age: 7+ | Players: small groups | Time: 10–15 min
- Objective: Clue-giving and inference.
- Materials: Covered object.
- Rules: One team gives three clues to describe the hidden object. Other teams ask two yes/no questions before guessing.
- Tips: Use progressive clues—start vague, become specific.
- Learning outcomes: Clarity, inference, questioning.
23. Flash Debate
- Age: 12+ | Players: teams | Time: 10–15 min
- Objective: Rapid argument construction.
- Materials: Topic prompts.
- Rules: Teams get 2 minutes to prepare and 2 minutes to argue. Quick votes decide the winner.
- Tips: Use structure: claim, reason, example.
- Learning outcomes: Quick thinking, structuring arguments, public speaking.
24. Mystery Guest
- Age: 10+ | Players: class | Time: 15–20 min
- Objective: Questioning skills and deductive reasoning.
- Materials: Role cards.
- Rules: One student acts as a mystery guest (a job or character). Class asks yes/no questions to identify who they are within a set number of questions.
- Tips: Encourage strategy: start broad, then narrow.
- Learning outcomes: Hypothesis testing, effective questioning.
25. Explain & Draw Relay
- Age: 9+ | Players: teams | Time: 15 min
- Objective: Instruction clarity and chain communication.
- Materials: Picture cards, drawing paper.
- Rules: Player A studies a picture, returns, and whispers instructions to B who draws and passes to C, etc. Compare final drawing to original.
- Tips: Rotate roles and discuss message loss.
- Learning outcomes: Instruction precision, memory, clarification skills.
26. One-Word Story
- Age: 7+ | Players: 3+ | Time: 8–12 min
- Objective: Turn-taking and building on others’ ideas.
- Materials: None.
- Rules: Each student says one word to build a story. Keep going until a full short story emerges.
- Tips: Set a time limit for each turn (3 seconds).
- Learning outcomes: Collaboration, syntax awareness, quick response.
27. What Happens Next?
- Age: 8+ | Players: pairs/small groups | Time: 10–15 min
- Objective: Prediction and justification skills.
- Materials: Short video clip or picture ending mid-action.
- Rules: Students predict the next action and explain why. Compare to other groups.
- Tips: Encourage evidence-based predictions.
- Learning outcomes: Inference, reasoning, explanation.
28. Adjective Auction
- Age: 9+ | Players: teams | Time: 15 min
- Objective: Descriptive language expansion.
- Materials: Fake money, noun cards.
- Rules: Teams bid on adjectives that best suit a noun; then must use them in a sentence or short description.
- Tips: Make advanced adjectives available for higher levels.
- Learning outcomes: Richer vocabulary, stylistic awareness.
29. Picture Telephone
- Age: 6+ | Players: groups | Time: 10–15 min
- Objective: Translation between words and images.
- Materials: Paper and pencils.
- Rules: A student writes a sentence, next draws it, next writes sentence from drawing, etc. Compare start and end.
- Tips: Use simple sentences initially.
- Learning outcomes: Precision in description, interpretation skills.
30. Phrase Ball
- Age: 7+ | Players: whole class | Time: 10 min
- Objective: Rapid phrase recall and improvisation.
- Materials: Soft ball.
- Rules: Toss ball to a student and say a phrase starter (e.g., “My happiest memory is…”). Receiver completes sentence and tosses to another.
- Tips: Monitor turns to include quieter students.
- Learning outcomes: Fluency, topic initiation, expressive language.
31. Reverse Charades
- Age: 8+ | Players: teams | Time: 15–20 min
- Objective: Nonverbal cues interpretation and teamwork; then discuss describing signals verbally.
- Materials: Action cards.
- Rules: Team acts out a word while one guesses. After, the guesser explains which clues worked and why.
- Tips: Debrief to connect nonverbal and verbal communication.
- Learning outcomes: Gesture-reading, meta-discussion of communication.
32. Headline News
- Age: 11+ | Players: groups | Time: 15–20 min
- Objective: Summarizing and concise language.
- Materials: News articles or classroom events.
- Rules: Groups read / recall an event and create a catchy headline + 30-second pitch summarizing it.
- Tips: Teach headline hooks and key fact extraction.
- Learning outcomes: Summarization, prioritizing information.
33. Story Detective
- Age: 9+ | Players: pairs | Time: 10–15 min
- Objective: Close listening and detail recall.
- Materials: Short story read by teacher.
- Rules: After listening, pairs quiz each other with detail questions and verify answers.
- Tips: Focus on sensory/details, not just plot.
- Learning outcomes: Listening comprehension, questioning.
34. Speed Interview
- Age: 12+ | Players: whole class | Time: 20 min
- Objective: Quick thinking, forming coherent answers on the spot.
- Materials: Question cards.
- Rules: Students rotate and answer one question in 60 seconds. Switch partner every minute.
- Tips: Use a timer and encourage eye contact.
- Learning outcomes: Spontaneous speaking, interview skills.
35. Finish the Sentence
- Age: 6+ | Players: whole class | Time: 5–10 min
- Objective: Creativity and building on prompts.
- Materials: Sentence starters.
- Rules: Teacher gives a starter: “If I were invisible I would…” Students finish aloud or write and read.
- Tips: Encourage unusual answers for creativity.
- Learning outcomes: Imagination, sentence structure.
36. Narrator & Actors
- Age: 9+ | Players: small groups | Time: 15–20 min
- Objective: Precise narration and following spoken directions.
- Materials: Short script or scenario.
- Rules: One student narrates an action while others act it out. The challenge: actors may only speak lines the narrator uses.
- Tips: Rotate narrator role.
- Learning outcomes: Clear enunciation, sequencing, acting from cues.
37. Guess the Rule
- Age: 10+ | Players: groups | Time: 12–15 min
- Objective: Formulating hypotheses and explaining them verbally.
- Materials: A secret rule (teacher).
- Rules: Group generates examples that fit the secret rule; teacher says yes/no. Groups explain their hypothesis and test it.
- Tips: Encourage clear statement of rules.
- Learning outcomes: Logical reasoning, hypothesis explanation.
38. Product Review
- Age: 12+ | Players: individuals | Time: 10–12 min
- Objective: Structured opinion and evidence-based explanation.
- Materials: Everyday object.
- Rules: Student gives a 2-minute review: describe, pros, cons, who should buy it. Class asks two follow-ups.
- Tips: Use review frameworks to guide (features, performance, verdict).
- Learning outcomes: Clear structure, persuasive language, evaluative vocabulary.
39. Narrative Chain (with Props)
- Age: 7+ | Players: small groups | Time: 15 min
- Objective: Using objects as story prompts and continuity.
- Materials: A box of props.
- Rules: Each member picks a prop and must include it in the story when their turn comes.
- Tips: Use weird props to stimulate creativity.
- Learning outcomes: Imaginative linking, descriptive speech.
40. Explain the Rule
- Age: 9+ | Players: pairs | Time: 10 min
- Objective: Teaching ability and clarity.
- Materials: A simple game students know.
- Rules: One student explains game rules to a partner who has never heard of it. After playing, partners switch roles and critique clarity.
- Tips: Encourage step-by-step instructions.
- Learning outcomes: Instructional speech, clarity.
41. Finish the Story (Prompt Jar)
- Age: 8+ | Players: groups | Time: 15–20 min
- Objective: Group creativity and planning short narratives.
- Materials: Prompt jar with characters/settings.
- Rules: Groups draw a prompt and write a 2-minute story to present.
- Tips: Give planning time before presenting.
- Learning outcomes: Team planning, storytelling, public speaking.
42. Listening Relay
- Age: 7+ | Players: teams | Time: 10–15 min
- Objective: Memory retention and instruction following.
- Materials: Short multi-step instruction list.
- Rules: Teacher reads multi-step instructions; team must complete the sequence correctly on paper or with objects.
- Tips: Increase steps for challenge.
- Learning outcomes: Listening for details, sequential recall.
43. Alphabet Story
- Age: 7+ | Players: small groups | Time: 10–15 min
- Objective: Creativity with constraints.
- Materials: None.
- Rules: Each sentence must start with the next letter of the alphabet. Keep adding sentences to form a story.
- Tips: Allow small pauses to think.
- Learning outcomes: Word retrieval, structure under constraints.
44. Role Play Interviews
- Age: 13+ | Players: pairs | Time: 15–20 min
- Objective: Real-world speaking practice (job/interview).
- Materials: Job descriptions or scenario cards.
- Rules: One student is interviewer, other is candidate. Swap roles after feedback.
- Tips: Provide common interview questions for prep.
- Learning outcomes: Formal register, confidence in formal settings.
45. Memory Story
- Age: 9+ | Players: circle | Time: 12–15 min
- Objective: Recall and paraphrasing.
- Materials: A short paragraph.
- Rules: Teacher reads a paragraph. Each student retells the paragraph in fewer words than the previous student.
- Tips: Encourage keeping main ideas.
- Learning outcomes: Summarizing, retention.
46. Describe the Job
- Age: 11+ | Players: small groups | Time: 10–15 min
- Objective: Formal vocabulary and explanation.
- Materials: Occupation cards.
- Rules: Students describe a job’s daily tasks and required skills without naming it. Others guess.
- Tips: Include modern and traditional jobs for variety.
- Learning outcomes: Domain-specific vocabulary, explanatory skills.
47. Find Someone Who
- Age: 8+ | Players: whole class | Time: 15–20 min
- Objective: Asking questions and mingling practice.
- Materials: Checklist (e.g., “Find someone who has a pet cat”).
- Rules: Students mingle asking yes/no or short answer questions to find people who match checklist boxes.
- Tips: Teach polite question starters and follow-ups.
- Learning outcomes: Conversational skills, question forms, social interaction.
48. Describe, Don’t Name (Mystery Person)
- Age: 10+ | Players: small groups | Time: 10–15 min
- Objective: Descriptive detail and inference.
- Materials: Famous or class-person cards.
- Rules: Student describes a famous person without naming them; others ask yes/no questions and guess.
- Tips: Encourage use of life events and achievements in descriptions.
- Learning outcomes: Biographical vocabulary, inference.
49. Roleplay Real-Life Scenarios
- Age: 12+ | Players: pairs/small groups | Time: 15–20 min
- Objective: Practical conversation skills (bank, hospital, shop).
- Materials: Scenario cards.
- Rules: Groups act out the scenario with real language and problem-solving. Teacher provides feedback on phrasing and politeness.
- Tips: Include cultural norms and polite phrases.
- Learning outcomes: Functional language, politeness strategies, role-based vocabulary.
50. Two-Minute Storytelling
- Age: 9+ | Players: individuals | Time: 2 min per student
- Objective: Coherent extended speaking and confident delivery.
- Materials: Topic prompts.
- Rules: Each student tells a 2-minute story from a prompt. Peers provide one strength and one suggestion for improvement.
- Tips: Use a simple story arc (start, event, resolution).
- Learning outcomes: Fluency in extended speech, structure, constructive peer feedback.
Tips for teachers and parents — quick checklist
- Use short, frequent speaking tasks rather than rare long speeches.
- Praise effort and progress first; correct gently and specifically.
- Rotate roles so quieter students hold leadership roles sometimes.
- Record and replay student speeches for self-assessment.
- Keep language age-appropriate and scaffolded.
- Celebrate small wins publicly — certificates, shout-outs, or a “speaker of the week.”
Must Read: Daily Activity Chart for Kids
Final thoughts
Verbal communication games are a practical, fun, and powerful way to help students build vocabulary, clarity, listening skills, and — above all — confidence.
You can start small: pick 2–3 games from the list, run them twice a week, and watch how shy voices begin to speak up, ideas become clearer, and classroom participation grows.
If you’d like, I can format a printable lesson pack (weekly plans, rubrics, and prompt cards) you can directly copy-paste or print for classroom use — tell me which grade level and I’ll make it ready.